REVIEW · SAVANNAH
Spirits with Spirits Happy Hour Walking Bar Pub Crawl
Book on Viator →Operated by Full Moon Tours · Bookable on Viator
Savannah at happy hour comes with ghost stories. This 1 hour 30 minute spirits-and-drinks walking crawl blends a guide-led haunting stroll with real pub stops in the Historic District, so you get lore, sights, and chances to grab a drink along the way. I like that it’s two-in-one (ghost tour + pub crawl) without feeling like a frantic sprint.
You also get a smart dose of local context while you walk. The route hits major squares and landmark-era buildings, from Johnson Square to The Marshall House, with your guide tying in stories about city design, old fires, and famous names you might recognize from books and movies. In the feedback I saw, guide Craig is described as funny and interactive, and that matters because it keeps the mood light even when the stories get sad.
One thing to consider: drinks cost extra, and this isn’t built for hardcore scares. If you want things to jump out at you every stop, you may find the pacing more conversational and history-leaning than fully spooky.
In This Review
- Key Points to Know Before You Go
- Setting Expectations: A 90-Minute Savannah Ghost + Pub Crawl
- Where the Tour Starts and Finishes (and Why It Matters)
- Stop-by-Stop: Savannah Haunts and Happy Hour Stops
- Stop 1: Molly MacPherson’s Scottish Pub & Grill and Charlie’s Sad Tale
- Stop 2: Johnson Square and the City’s Design Story
- Stop 3: Wright Square, Forrest Gump Trivia, and the Hanging Square
- Stop 4: Reynolds Square, the Ole Pink House, and Midnight-Era Links
- Stop 5: Abe’s On Lincoln and the Name-Myth Twist
- Stop 6: City Market and Basement Secrets
- Stop 7: The Marshall House and Ghost Stories from 1850
- How Much You’ll Spend: Value Beyond the Drinks
- The Stories, the Guide Style, and Why the Mood Stays Fun
- Weather, Walking Pace, and Who This Fits Best
- Should You Book Spirits with Spirits? My Take
- FAQ
- How long is Spirits with Spirits?
- Where does the tour start?
- Where does the tour end?
- What time does it start?
- Is alcohol included in the ticket?
- What languages is the tour offered in?
- What’s the minimum age?
- How many people are on the tour?
- Does the tour run in bad weather?
- What’s included in the price?
- Do I get a mobile ticket?
Key Points to Know Before You Go

- Two-in-one format: ghost tour stories plus happy hour pub stops on the same walk
- Small group size (max 20) helps the guide keep things moving at a comfortable pace
- Historic District squares are the backbone of the route, with stories tied to each stop
- Low-key vibe: friendly, interactive storytelling with a more laid back feel than jump-scare horror
- 21+ only and you’ll need to plan for optional alcohol purchases
Setting Expectations: A 90-Minute Savannah Ghost + Pub Crawl

This is a walk-first experience. You’re not riding around in a van, and you’re not wandering alone. The event runs at 4:00 pm and lasts about 1 hour 30 minutes, with a stop-and-story rhythm that fits the pace of Savannah’s Historic District. The group stays capped at 20 people, which is big enough to have fun energy but small enough that you’re not lost in the crowd.
The “spirits with spirits” name makes you think it will be all haunting, all the time. In practice, it feels like a guided stroll through places where Savannah’s past has left a trail of lore. Some stops lean harder into ghosts; others lean more into setting and local history, and your guide does the connecting.
Also, this is 21+ only. That’s perfect if you want the happy hour part to feel natural. It does mean the whole event is built for adults, so come ready for a pub vibe, not a kid-friendly history walk.
You can also read our reviews of more pub crawls in Savannah
Where the Tour Starts and Finishes (and Why It Matters)
You’ll meet at the Rail Pub at 405 W Congress St #2410, Savannah, GA 31401. The tour ends at Abe’s On Lincoln, 17 Lincoln St. That end point is handy because it’s already a fun place to keep the night going, but it also means you’ll want to plan your return transportation from there.
Because it’s a walking crawl, timing matters. You’ll want to arrive a few minutes early so you can settle in, get your bearings, and be ready for the first drink stop and story flow. The tour also runs in all weather conditions, so bring what you need for rain or heat. Dress for walking.
Finally, you get a mobile ticket, which keeps the start simple. You won’t spend time hunting paper.
Stop-by-Stop: Savannah Haunts and Happy Hour Stops
Here’s how the route unfolds. Think of each stop as a short scene: you hear a story, you connect it to the place, and then you move on before the walk energy fades.
Stop 1: Molly MacPherson’s Scottish Pub & Grill and Charlie’s Sad Tale
The crawl begins at Molly MacPherson’s Scottish Pub & Grill. Your first stop is basically a soft landing: get your drink, then head outside for the story. The guide brings you into a sad tale about Charlie, described as a resident in an apartment on the second floor.
Why this stop works: it sets the tone. You start with a pub you can picture yourself in, then the ghost lore arrives fast enough that you feel pulled into the theme right away. It’s also a nice breather before you hit the squares.
What to watch for: you’re likely to be choosing between ordering a drink right away or waiting. Since alcohol isn’t included, decide your approach early so you’re not slowing the group later.
Stop 2: Johnson Square and the City’s Design Story
Next up is Johnson Square. This is where the tour shifts into city planning. You’ll hear how General James Oglethorpe planned Savannah with 24 squares, and you’ll learn why fires were so disastrous and how that early danger shaped the stories that stuck around.
You also get a sad story tied to Gracie. The interesting part here is how the tour uses a real layout fact (the squares) to make the haunt lore feel grounded rather than random.
Practical takeaway: if you like understanding why a city looks the way it does, this stop is a good payoff. You’re not just chasing spooky legends; you’re learning what shaped the neighborhood you’re walking through.
You can also read our reviews of more drinking tours in Savannah
Stop 3: Wright Square, Forrest Gump Trivia, and the Hanging Square
At Wright Square, the guide moves to the second square built. Expect early haunted happenings and a mix of legend with pop-culture touchpoints. You’ll hear about where Jenny from Forrest Gump worked, plus details about an original city jail and what sits at that site now.
Then the name comes into focus: the square is called the Hanging Square, and you’ll hear the sad story of Alice Riley.
Why this stop is memorable: Savannah squares can feel similar from a distance, but the tour gives you handles—names, roles, and reasons. The Forrest Gump connection is the kind of detail that helps you remember the place later.
Possible drawback: if you’re sensitive to heavier stories, this is one of the stops where the tale tone may feel more intense. You can still keep it light by sticking with the group pace and listening casually, but know the mood can shift.
Stop 4: Reynolds Square, the Ole Pink House, and Midnight-Era Links
In Reynolds Square, the tour ties in names and storytelling from popular culture and local legend. You’ll see the original antique shop of Jim Mercer, a key figure in Midnight in the Garden of Good and Evil. You’ll also hear about hauntings connected to an old movie theater while it was being renovated.
Finally, the guide brings you to one of Savannah’s most talked-about haunted structures: The Ole Pink House.
This stop is for you if you like when the guide bridges the gap between what you read and what you see. It’s also a good place to really look at the buildings while the stories are fresh.
A good note: these places can be busy. If you’re trying to take photos, keep it quick and follow the guide’s flow so you don’t hold up the group.
Stop 5: Abe’s On Lincoln and the Name-Myth Twist
You’ll make your way to Abe’s on Lincoln, which is housed in an 18th-century home and is now known as a popular dive bar. One of the standout details: it is not named after President Lincoln. The tour also covers haunted tales tied to the location, with the story centered on how the bar got its name.
Why this works late in the crawl: you’ve already heard enough lore to get into the mood, and now you’re ending the night’s storytelling thread at a place that feels like it belongs in the legend.
What to expect: because it’s a dive bar, the vibe is more casual. That’s great if you want the event to feel like it’s ending with locals, not formal sightseeing.
Stop 6: City Market and Basement Secrets
At City Market, the tour shifts to Savannah’s warehouse-era energy. This area was once Savannah’s warehouse district and open market. The guide gives you tales that are said to be hidden in building basements—grim practices tied to what went on behind the scenes.
You’ll also hear what happened when Poor Larry’s—a well known watering hole—first opened for business.
Why this stop is different: City Market has a lot of foot traffic potential, so the guide’s story helps you interpret what you’re seeing. Instead of the area feeling like just shops and stalls, it comes with a past you can picture.
Practical note: be ready to share sidewalk space with other people. Stay close to the group when the guide is talking.
Stop 7: The Marshall House and Ghost Stories from 1850
The final stop is The Marshall House, Historic Inns of Savannah. Built by Ms Marshall in 1850, it became one of the most famous hotels in Savannah. Here the stories reach the Civil War era: you’ll hear what the Union Army did when they commandeered the hotel for a hospital in 1864 during their occupation of Savannah.
Then come the haunting details—ghost stories linked to cats, children, and soldiers.
Why the ending feels satisfying: after squares, bars, and market legends, you finish at a landmark hotel with a dramatic timeline. It’s the kind of finish that makes you look back at the earlier route with new context.
If you want one tip: take in the building from a couple of angles. Even if you only catch glimpses between group movement, the venue is part of the story.
How Much You’ll Spend: Value Beyond the Drinks

Alcoholic drinks are not included, but the tour explicitly works with happy hour deals offered en route. That’s the value model. You’re buying into the storytelling and access to the route, and then you choose how much to spend on drinks at each stop.
I like this setup because it gives you control:
- If you want to keep costs down, you can plan for one drink early and maybe one more if a happy hour deal is worth it.
- If you’re in a bigger celebratory mood, you can use the pub stops as built-in checkpoints instead of trying to find places on your own.
Just don’t assume your ticket equals a full bar tab. Since the crawl is timed and the guide keeps you moving, it’s usually smarter to order efficiently and not linger too long at any one counter.
The Stories, the Guide Style, and Why the Mood Stays Fun

The biggest theme in the experience is tone: it’s described as great time, not scary, and people call it low key and laid back. That doesn’t mean the stories are fluffy. It means the delivery is friendly and controlled, with humor and interaction that keep it from turning into a tense night.
In the feedback, Craig is named again and again for being:
- friendly
- funny
- patient with different group vibes
- interactive in a way that keeps people engaged
One practical upside to a guide like that: you get a clearer narrative thread. You hear about the city’s squares, fires, specific named stories, and then you connect those details to places you can see. That’s how you remember Savannah after the tour ends.
Also, there’s an important expectation to set: not every bar stop may feel equally ghost-forward. Some stops may focus more on the setting and the local story, not on a haunted set piece at the same intensity level. That’s not a flaw; it’s how a walking route often balances history, pacing, and atmospheres.
Weather, Walking Pace, and Who This Fits Best

This tour operates in all weather conditions, so you’ll want to bring a layer and rain protection if the forecast is iffy. Since it’s just 1 hour 30 minutes, it’s not a marathon, but you should still have a moderate physical fitness level. Savannah sidewalks can be uneven, and a few minutes here and there add up.
Group size also affects comfort. With up to 20 travelers, the walking pace tends to feel social, not crowded. You’ll still want to stay close so you don’t miss the guide’s timing cues.
Who it’s best for:
- Adults who want a social, pub-focused evening
- People who like light-to-medium spooky stories rather than high-intensity horror
- Anyone who wants a quick way to learn what makes Savannah’s squares and landmarks tick
If you hate walking in the evening or you need long stops with breaks, this might feel tight. It’s designed to keep momentum.
Should You Book Spirits with Spirits? My Take

I’d book this if you want Savannah after-hours with a built-in plan. The happy hour + ghost lore combo is an efficient way to see the Historic District, learn why the squares matter, and finish at a bar that feels part of the city’s personality.
Skip it, or at least rethink it, if you’re expecting nonstop terror at every stop. This experience is built to be fun and conversational, not fear-driven. Also, since alcohol isn’t included, go in ready to spend a bit if you want the pub part to feel complete.
FAQ

How long is Spirits with Spirits?
It runs for about 1 hour 30 minutes.
Where does the tour start?
The meeting point is the Rail Pub at 405 W Congress St #2410, Savannah, GA 31401.
Where does the tour end?
It ends at Abe’s On Lincoln, 17 Lincoln St, Savannah, GA 31401.
What time does it start?
The start time is 4:00 pm.
Is alcohol included in the ticket?
No. Alcoholic drinks are available to purchase en route.
What languages is the tour offered in?
It’s offered in English.
What’s the minimum age?
The minimum age is 21, and the minimum drinking age is 21.
How many people are on the tour?
The tour has a maximum of 20 travelers.
Does the tour run in bad weather?
Yes. It operates in all weather conditions, so dress appropriately.
What’s included in the price?
A professional guide, local guide, and local taxes are included.
Do I get a mobile ticket?
Yes. The ticket is mobile.










